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How Would You Survive?
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How Would You Survive (1995)(Grolier)[Mac-PC].iso
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shared.dir
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01961_Script_Aztec Map
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Text File
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1995-09-13
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3KB
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148 lines
on AMapRollover
quadrantrollover
if rollover(15) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
Handcursor
else
ArrowCursor
end if
end if
end if
end
on AMap1Rollover
quadrantrollover
if rollover(8) then
AztecCursor
else
if rollover(9) then
AztecCursor
else
if rollover(10) then
AztecCursor
else
if rollover(11) then
AztecCursor
else
if rollover(15) then
AztecCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end
on AMap2Rollover
quadrantrollover
if rollover(8) then
AztecCursor
else
if rollover(9) then
AztecCursor
else
if rollover(15) then
AztecCursor
else
ArrowCursor
end if
end if
end if
end
on AMap3Rollover
quadrantrollover
if the mousecast = the castnum of sprite 8 then
AztecCursor
else
if rollover(9) then
AztecCursor
else
if rollover(10) then
AztecCursor
else
if rollover(15) then
AztecCursor
else
ArrowCursor
end if
end if
end if
end if
end
on ResetAMaps
set the castnum of sprite 6 = the number of cast "PA080400.pic"
set the locH of sprite 16 = 900
puppetsprite 16, false
set the locH of sprite 12 = 1000
puppetsprite 12, false
go "MapX"
end
on quadrantrollover
repeat while rollover(6)
AztecCursor
if the mouseH > 61 and the MouseH < 124 then
if the mouseV > 324 and the mouseV < 370 then
set the castnum of sprite 6 = the number of cast "PA080400.pic"
updatestage
if (the mousedown) then
puppetsprite 2, false
puppetsprite 12, false
puppetsprite 16, false
go "Map1"
abort
end if
end if
else
if the mouseH > 78 and the MouseH < 133 then
if the mouseV > 347 and the mouseV < 390 then
set the castnum of sprite 6 = the number of cast "PA080500.pic"
updatestage
if (the mousedown) then
puppetsprite 2, false
puppetsprite 12, false
puppetsprite 16, false
go "map2"
abort
end if
end if
else
if the mouseH > 124 and the MouseH < 185 then
if the mouseV > 335 and the mouseV < 369 then
set the castnum of sprite 6 = the number of cast "PA080600.pic"
updatestage
if (the mousedown) then
puppetsprite 2, false
puppetsprite 12, false
puppetsprite 16, false
go "map3"
abort
end if
else
if the mouseV > 369 and the MouseV < 405 then
set the castnum of sprite 6 = the number of cast "PA080700.pic"
updatestage
if (the mousedown) then
puppetsprite 2, false
puppetsprite 12, false
puppetsprite 16, false
go "map4"
abort
end if
end if
end if
end if
end if
end if
end repeat
end